Star wars:AT-AT is here! https://scratch.mit.edu/projects/41368808/ Instructions/Help in-game-Click on the "I" Symbol. PLEASE SUGGEST WHAT SHOULD BE ADDED! My personal best is: 348,979 DIFFERENCES Slide time reduced (Suggested by MEGA_MJRS) Higher usage of clones -All background detail/lasers run on cloning sprites -There can be around 100-150 clones on the stage every 500 metres Better detail in sprites -3D effects/ toning on sprites to make animations look better, and to make them look more realistic. All running glitches in old versions fixed by a different programming method. Game camera has been zoomed out to make the game fairer. Jetpack/Speederbike pickups removed due to game difficulty(It would be too easy to play) New score system replaces your kills/distance meter. Player health, instead of the original 1-hit-kill. More game detail(Background battles/Debris on battlefield/vehicles/ and dust. Completely lag free! Hazardous obstacles replace rock obstacles -New Geonosian Starfighter obstacle -Damaged battledroid obstacle -Cracks/holes leading to the Geonosian catacombs. Laser spread. Different armour selections(TBA- will be: Clone trooper MK2/Stormtrooper/Your recommendations) B2 battledroid(Super battledroid) enemy removed due to it being identical to the B1 battledroid-It may be added as a mini boss TBA). Abilities removed because it made the game too easy. Faster loading times. Multiple other differences... Credit to m44 for the custom variable script. I drew all sprites/costumes. The graphics were generated in scratch. If you find a glitch please say in the comments, what the glitch was and when it happened in-game(What was on the screen) Note: This game may occasionally freeze, to stop this problem wave your cursor over the game screen. If it happens in-game, stop shooting to reduce clone numbers. KNOWN GLITCHES There is only 1 glitch in this game. GLITCH: slide delay Cause: lag Commonness: rare/common(Depending on internet/flash) Affects gameplay: Unlikely, because the delay between parts of the character sliding is very small. My personal best: 239,556 Tip: When the Geonosian star fighter warning sign appears, wait for the sign to switch between 3 stages(triangle, warning sign, and star fighter) just before 3 times, then slide to avoid the incoming ship. UPDATES Update;v1.01: Fixed a problem where your score increases when you die, which gives you the wrong score when the game is over. I can no longer beat the high score. Update;v1.02: Mute button added. Update;v1.03: Phase 2 armour added-Select it in the armour menu of the main menu. Fixed a rare glitch where you carried on running when you were killed mid-air. Update;v1.04: Fixed a glitch where you couldn't die by being shot which was caused by the Phase 2 armour. Lasers dissolve when they hit you. Laser from the damaged battledroid no longer makes a sound when the game is on mute. Laser from the damaged battledroid now damages the player. Update;v1.05: Fixed glitch where you wouldn't die if you were shot mid-air. Rotated default sound mute setting. Update;v1.06: Fixed extremely rare glitch where you couldn't be killed by the star fighter, which now causes instant death and you no longer die when you touch the ground. Update;v1.07: Added my own high score so you can compare high scores. Added a multiplayer style feed, which alerts if another player was killed during your game. Completely fixed all invincibility glitches- it turns out they were all caused by an invisible (wait ? secs) block in- between the sensing blocks which meant that they sometimes wouldn't detect oncoming lasers. Fixed programming fault where the dust/sand weren't tinted by the damaged battle droids laser. Update;v1.08: AT-TE walking animation added. Update;v1.09: Game camera has been zoomed out. All movements have been divided by 2 to match the new scale layout. Stationary AT-TE's removed. AT-TE's no longer "walk on the spot" Update;v1.1: Fixed running glitch where sliding would create a false animation (legs slide/body delayed or plays walk animation) Fixed programming fault where the Geonosian star fighter would only move 200 steps, instead of 2000. Increased the scenery spawn rate. Added an extra scenery layer behind the landscape layer. Added a departing Techno-Union ship to the vehicle scenery. COMPLETELY SMASHED MY HIGHSCORE: 219278!!! Update;v1.11: Added Laat I/C gunships to the battle scenery-They are affected by explosions.Note: the gunships would have a "shot down" animation, but it causes lag-so it has to explode instead. Stopped departing Techno-Union ships from going over the score screen. Update;v1.12: Better overall detail. Edited the AT-TE walking animation so the body of the vehicle moves as well as its legs. NEXT UPDATE: B2 battle droid mini boss battle. Storm trooper armour from Star Wars: The force awakens(EP7)