Goal of Game - Shoot down all enemies while avoiding getting hit by their attacks. Movement - The character follows the mouse pointer. Attack - Hold down the space key to fire at enemies. Losing Lives - If the small circle in the center of the character (the hitbox) gets hit by an enemy attack, you lose a life. Restoring Lives - Press the A key to use up 250 spell points to restore a life. (In implementation) Bombing - Press the Z key to use up 250 spell points to clear the screen of bullets for an extended period of time. (In implementation) Currently, when you collect 250 spell points, a life is automatically restored using up those 250 points. This will be removed from the full version of the game when life restoration and bombs are made. WARNING - This game is fairly memory intensive and can easily lag. When this game lags, everything becomes much more difficult in it. When you play this game it is suggested that you should close all other windows and applications on your computer and that you should make sure your computer, if a laptop, is not low on battery for the best gaming experience.
Description: This is the start of a remake of a danmaku project I made on GameMaker. Scratch originally couldn't handle the complexity of the project before cloning was an option, but now it is, so I can actually do this~! ^u^ It still isn't as complex, as well-designed, or as fun as the GameMaker version, but it is decent. The full game will have 6 levels, 2 player character options, and an intro screen, and this is game 1 of a series of 3 games. Story: Recently, time disturbances have fluctuated across the lands. Yuki Usui the snow rabbit and Karakasa Amagasa the umbrella spirit (In implementation), an unlikely duo of heroes, wish to investigate and stop these disturbances from destroying Yuimoto. One of them will set off on a journey to travel to the River of Knowledge, where the wise and knowledgable Shiori Kiyomizu resides, for she may have a better understanding of what, or who, may be causing these shifts in the fabric of time. Overview of Game: Stage 1 - The Skylands: The seasons have increased to a rapid rate in this land, so much so that at sunrise it is spring yet by sunset it is fall. Haruna, a serious guardian, and Aina Aki, a playful goddess, reside here. Stage 2 - The Palace of Night: Time has slowed to a halt in this dark realm, the twinkling of the starlight and the moon illuminating the way on your journey. Anise Kaneko, a fallen angel, has set up her crystalline palace here to pass the time away in luxury, and a mysterious unknown figure haunts the darkness of the path, trying to stop you from continuing further. Stage 3 - The River of Knowledge: Shiori Kiyomizu resides along this massive river, her library on an island in the middle of the lake it feeds to. Shiori has managed to keep the time stable in the region with her magic, and her companion Sumiko makes sure that no one disturbs her in her time of great concentration. Stage 4 - The Rift in Time: Shiori pointed you to this rip in the dimensions, and its dark and warped interior seems to be filled with danger. Along the way you encounter Miyu from the Palace of Night, the head researcher of Mayu Mizuki who wishes to stop you from interrupting Mayu's plans and Hitomi Endo, Mayu's personal body guard. Stage 5 - The Time Lands: You emerge into this strange and seemingly peaceful land on the other side of the rift; the land between times. Here you encounter Mayu Mizuki and learn of her plans that have so far caused chaos across the lands, and in doing so learn that what is the right or wrong course of action in this situation is not just a simple choice... Stage 6 - Extra Stage: Bonus Stage for those who score highly enough after the final boss. Credits: Programming - Joe Mooney Graphics - Joe Mooney (Bullets, Backgrounds), walfas.org/flash/create.swf (Character, Enemies, Bosses) Music - ZUN (Stage 1 - Touhou 14 Stage 1 Theme, Boss 1 - Touhou 14 Boss 2 Theme) Story - Joe Mooney