(REMEMBER TO CHECK THE ENCYCLOPEDIA WHENEVER YOU BUY SOMETHING TO SEE WHAT IT DOES!) the controls for this experience, while seemingly complex due to over exaggerated explanation, are rather simple to understand and execute. after clicking upon the green flag, your first actions are to use your hand to move your computer's mouse towards the direction of the large circle that says "click". once your cursor is overlapping this circle, you are then required to press down on the left button on your mouse, preferably using your index finger, to click on this circle. the circle shall then be "cluck" (which is the past tense of "click"), and you will be awarded one point or, in this case, "monet" (pronounced "moe-nay"). you may repeat this process as often as you would like. while clicking this button is effective, it is possible to gather "monet" much more efficiently. by moving your cursor to and clicking the "hshop" button, you will be brought to a new screen. you may refer to it as "the shop". once you find yourself inside of "the shop", you will most likely notice many buttons. these are "upgrades" for you to purchase with the "monet" you have accumulated thus far. you must have an amount of "monet" equal to or greater than the upgrade's set price in order to purchase it. all upgrades have a variety of effects, explained in the encyclopedia (that button next to "the shop" with the book on it). when you are ready to exit "the shop", move your cursor to and click the "closure" button. this will take you back to the original screen with the circle. if you purchased any upgrades, they will be seen here. some upgrades do stuff when you click them, others just do their thing automatically. you can learn more about each upgrade by clicking the encyclopedia button and scrolling through the pages until you find the upgrade. you can't view upgrades you haven't bought yet, so there will likely be several pages of "locked" when you're just starting.
a minimalistic experience where you make monet which you use to buy upgrades that make more monet. can you achieve "the ultimate goal?" changelog: v1.0.0 -added clickable button -added monet counter -added the shop -added monetmakr -added buttonbooster -added lilfrien -added monetmakerhelper v1.1.0 -added questboard v1.2.0 -added luckybutton -buttonbooster recharge time changed from 3 minutes to 1 minute -added luckybutton task to questboard -added roundbutton v1.2.1 -added sounds to everything because sounds are fun -fixed a bug where questboard would sometimes give monet upon purchase -fixed a bug where if questboard chose the buttonbooster quest while buttonbooster was already on, the quest would be immediately completed v1.2.2 -changed the way lilfrien makes monet. now it scales based on how much monet you have, with a limit of 50. also removed his very small chance of occasionally making 10,000 monet. v1.3.0 -added strangetablet -changed some of the prices to make things more balanced: -buttonbooster 200 > 150 -questboard 500 > 3,000 -luckybutton 2,000 > 6,000 -questboard now waits upon purchase instead of instantly giving a quest -removed roundbutton v1.4.0 -added NRGbeacon -button now rounds monet upon click -fixed a bug where buttonbooster's laser wouldn't disappear if you went into the shop while buttonbooster was on -added roundbutton and then immediately removed it for safety reasons v1.5.0 -introducing the encyclopedia! no more having to write down all the upgrade functions in this description, now you can click the book icon to see what everything does, and the pages automatically update as you buy stuff! remember to check it out when your confused. -changed some prices -monetmaker 100 > 25 -buttonbooster 150 > 100 -luckybutton 6,000 > 7,000 -NRGbeacon 500 > 400 -increased luckybutton's cooldown time so it's not as overpowered -strangetablet should no longer produce ominous chantings (hopefully) -considered re-adding roundbutton, but imagined the repercussions and decided against it v1.5.1 -changed luckybutton to make 2x more rare and 0.5x more common. also changed 2x to 1.5x and 100x to 10x. hopefully it's not op anymore. -i just saw something move in the corner of my room. something round... v1.5.2 Oct 29 2020 -made some improvements to the encyclopedia -started adding release dates to next to updates so all two of you who play this game can complain about updates taking too long -my tounge hurts :( -new things coming soon i promise feel free to suggest new upgrades and features, as well as report any bugs you may find. and if you enjoy this game, thanks! i know it dosent look like it, but i put a lot of effort into it and appreciate every bit of support :)