Instructions: PRESS GREEN FLAG TWICE Up and down arrows to navigate battle menu, space to select an option. ---Unit Overview--- Ninja: High accuracy, lower damage and HP Mage: All-rounder Knight: Lower accuracy, higher damage and HP ---Specials--- Ninja: Powerful attack and increased dodge rate Mage: Heals all allies Knight: Doubles defense and attack ---Other Things--- Waiting gains you 20 SP Heal restores HP = SP Berserk: When only one unit remaining, remaining unit does double damage. Criticals: 12.5% chance to trigger critical, which does double damage. Press a to activate edgelord mode.
Artwork and coding: me If you want to remix, just credit me (doubt you'll want to though) Note: Thinking about buffing Ninja and nerfing Knight. 11/13/18 - Project shared 11/18/18 - Buff to "wait" option; gives you 20 SP for waiting 11/21/18 - Changed Knight damage mechanic; now does damage equal to his HP divided by 2, or after using special, damage = his HP. 11/27/18 - Changed healing mechanic; now heals HP equal to the remaining SP. 11/27/18 - Changes Ninja special mechanic; now does damage equal to the SP divided by 2. 12/4/18 - Added critical hits and class promotion sprites. 12/18/18 - Polished Knight attack animation, added sounds. 1/8/19 - Changed Knight's critical to a two step attack, in which attack one heals the knight and step two deals double damage.