Shared because why not. Use mouse to put down points Hold space to make lines Z to undo points P to select Presets I to import E to export G to toggle wireframe/editor wasd to move item in wireframe example import code: -93,-67,0,p,-53,-67,0,p,-53,13,0,p,53,13,0,p,53,40,0,p,40,53,0,p,-67,53,0,p,-93,27,0,p,-93,-67,0,-27,13,0,p,-40,-13,0,p,-53,-13,0,-40,13,0,p,-40,0,0
Extreme prototype. I will be improving this but I wanted to share it because someone might find it useful. I'm using it to design arms for a first person shooter i'll hopefully be making. Updates: 12/5/18: Major optimizations in rendering code 12/2/18: Slight optimizations in rendering code 12/1/18: Added perspective based 3D projection 12/1/18: Added preset 11/30/18: Massive Update: Completely rewrote editing code, also allowed for grid resolution and wrote an algorithm to more or less conform preexisting lines and shapes to a new grid resolution 11/30/18: changed how weapon renders to include connection bars in the z axis 11/29/18: Shared