I don't know where it would keep the saved data, perhaps in a folder of some sort in the .sb file? Anyways, this block either saves, loads, ignores, or delete the saved data. Save- remember the exact state of the project. Load- sets the state of the project to the saved data. Ignore- run the project normally, ignore any saved data. Delete- delete the saved data. This block could help, A LOT with Scratchers making large games that would upset the player if they had to restart. Remix to spread the idea!