BOUNCE BOUNCE BOUNCE BOUNCE BOUNCE BOUNCE BOUNCE BOUNCE BOUNCE BOUNCE BOUNCE BOUNCE BOUNCE BOUNCE BOUNCE BOUNCE BOUNCE BOUNCE BOUNCE BOUNCE BOUNCE BOUNCE BOUNCE BOUNCE BOUNCE BOUNCE BOUNCE BOUNCE BOUNCE BOUNCE BOUNCE BOUNCE BOUNCE BOUNCE BOUNCE BOUNCE BOUNCE BOUNCE BOUNCE BOUNCE BOUNCE BOUNCE BOUNCE BOUNCE BOUNCE BOUNCE BOUNCE BOUNCE BOUNCE BOUNCE BOUNCE BOUNCE BOUNCE BOUNCE BOUNCE BOUNCE BOUNCE BOUNCE BOUNCE BOUNCE BOUNCE BOUNCE BOUNCE BOUNCE BOUNCE BOUNCE BOUNCE BOUNCE BOUNCE BOUNCE BOUNCE BOUNCE BOUNCE BOUNCE BOUNCE BOUNCE BOUNCE BOUNCE BOUNCE BOUNCE BOUNCE BOUNCE BOUNCE BOUNCE BOUNCE BOUNCE BOUNCE BOUNCE BOUNCE BOUNCE BOUNCE BOUNCE BOUNCE BOUNCE BOUNCE BOUNCE BOUNCE BOUNCE BOUNCE BOUNCE BOUNCE BOUNCE BOUNCE BOUNCE BOUNCE BOUNCE BOUNCE BOUNCE BOUNCE BOUNCE BOUNCE BOUNCE BOUNCE BOUNCE BOUNCE BOUNCE BOUNCE BOUNCE BOUNCE BOUNCE BOUNCE BOUNCE BOUNCE BOUNCE BOUNCE BOUNCE
If you don't know yet, if you want it to bounce at an angle, you need the sprite to be at an angle if when using the if one edge, bounce block. Your Welcome