Use Space to shoot, W to move forward, and A and D to turn. Press P to pause. Hey guys, so I've been working on this thing for over a year now, and although it's still not as good as I'd like it to be, I feel like's its atleast playable, so I (finally) released it as an open beta. Please report any bugs you find so I can fix them. Currently only the 1st of the 3 endgame abilities are supported. Planned features to add: 2 more endgame abilities 5-6 more bosses wormhole travel 2-3 more enemies More background objects / graphical effects Update log ran out of space, so continuing here for update 2.0.3 and beyond. Alpha: 2.0.3-Added support for arrow key and zqd controls. 2.0.4-Improved missile AI. 2.0.5-Fixed a glitch where enemy ships wouldn't register as despawning when boss spawned, and fixed enemy bosses minions to use the correct sprite. 2.0.6-Fixed ZQD key binding support. 2.0.7-Fixed a glitch where the default difficulty would appear normal, but in reality be harder than insane. Beta: 1.0.0-Added the first of 3 endgame abilities, currently only the hull regen ability, and none of the others is supported. 1.0.1-Removed dev cheatkeys and added a game over screen. 1.0.2-Added option to enable or disable help prior to gamestart in options menu. [FA] 1.0.3-Actually removed a cheatcode that was missed the first time, added a help option in the options menu. 1.0.4-Fixed audio bug when clicking options menu, health is now reset every level. 1.1-Added second endgame ability, added some performance optimizations, new Starfighter enemy. 1.1.1-Added cursor to show where your projectiles will go, and improved shop interface, added new music, new missile sprite.