okay - a multiplayer (offline) game about fighting the thing you see on screen is used to chose weapon and here is static info: "hit damage" increased damage done A BIT and knockback "cut damage" increases damage , attack speed and bleed efficiency "impail damage" increases damage A LOT and bleed efficiency (a lot) "size" attack speed "weight" att spd and knockback "heavy" (if true) decreased movement spd and enemy knockback (sometimes useful) BATTLE CONTROLS player1/player2 left a/left arrow right d/right arrow attack space/0
automatic version : https://scratch.mit.edu/projects/268987116/ polish version (i know that a new translation block is coming) https://scratch.mit.edu/projects/272283930/ update 1.1 : bleeding is out! (just deals damage) update 1.2 : bleed is 6 times stronger! update 1.3 : auto button! toggle betwen auto and manual! update 1.3.1 : now space is used to attack update 1.4 : fixed bug and now at least 8 is needed to make weapon shoot a powerful bullet