Practice your survive skills with this handy thing. In lobby: Press 0 (normal), 1 (hard) or 2 (insane) for mode CIRCLE - Main attack; touch this last. Including the three non-circular attacks in the upper right. SQUARE - Additional attack; touch this before touching a circle; excluding the three non-circular attacks in upper right. TRIANGLE/OTHER SHAPES - Modifiers. Touch these before touching a circle. Note: Modifiers/additional attacks do not continue to take effect after a main attack (circle) is complete. You must touch them again to reset them.
Touch circles for main attacks. Touch square for additional attack. Touch triangles for movement/size modifiers. 12.24.18 - patched things 1.14.19 - Changed and activated the pink triangle to now pull you in to the center. Also added a special eight-pointed star that controls your movement set. 2.22.19 - Fixed a color-related glitch with the eight-pointed star. 3.30.19 - Added a new attack (light red circle) 5.14.19 - Redid the light red circle's attack because you might get stuck in the wall. 5.16.19 - Added a new attack, the reddish-grey circle near the bottom right. - Added hard mode and insane mode for a few attacks. 5.17.19 - Added a new additional attack, the light blue square near the bottom-left/middle. Also made hard mode + insane mode accessible by pressing numbers 0 (normal), 1 (hard), or 2 (insane). Please note that these modes have only been added to the light blue square, the dark violet + reddish-grey + green _ yellow + orange/gold circles so far. 5.23.19 - Added hard+insane mode to dark blue attack. 9.17.19 - Added hard mode to the light blue circle attack. This attack's different modes need more work so I will continue to edit it. 9.18.19 - Changed the lobby layout to make it easier to follow. Fixed a bug that started attack13 if you were in its place when you pressed green flag during an attack. 11.20.19 - Added a new attack - attack19, the light blue circle. Added insane mode for attack11. Added death mode for attack4 and attack1. Fixed a bug for attack13. 11.21.19 - Added all modes for attack19 and death mode for attack7. Added death mode for attack11, and fixed a bug associated with this change. (do I even need to say there was a bug?) 11.22.19 - Added hard mode for attack8, attack9 and attack10. 12.2.19 - Patched a problem with the death screen rotation. Actually patched the issue with attack13. Starting to organize my sprites, finally. Added death mode for attack2 and attack3. Now when you change modes, the attacks that do not have a variation for that mode will disappear. 1.8.20 - Happy New Year! 8.16.20 - Reworked code for pressing 0-3 to switch modes, which now prohibits changing modes mid-battle and fixes a bug that activates attack7 when pressing 3 or 0 before entering the lobby. Added attack21, the light tan circle above the light green one, although the attack is not complete. Also reworked some code for clones so I can make all attacks use one sprite for their clones, to save space in the sprites menu; AND fixed the "Inverse" text so it's readable, AND found an unused attack (attack20) which was unfinished, though I didn't want to finish it up today. I did a lot; welcome back, me. 4.11.22 - Added harder modes for a few levels. That's about it. 4.12.22 - Added hard modes for attack17. 4.26.22 - Added attack22. Needs a rework. Supposed to be fireworks. Happy late Easter everyone!