Can you improve it so the time to clear it is less without using the "Move LEFT" block? (And don't use the "Stop All" block until you see it loop. That's cheating. Same with removing the "Time" variable. Also only use "JUMP," "CLEAR," and "Move RIGHT" or maybe "Move LEFT" if necessary. Also, don't edit the map. Also don't change any variables.) Fullscreen NOT recommended. My time: 42 seconds (Although programming the bot took WAY longer) Everything's a vector (just to minimize lag)
What is a TAS, you may ask? A TAS (Tool-Assisted Speedrun) is when you record button inputs for a robot to replicate so you can beat the game as quickly as possible. The robot can be much more precise than a human playing a videogame, so we have another self-imposed challenge in addition to beating the game as fast as possible. In this case, it's never pressing left (so we can't correct any missed jumps) Examples Sonic the Hedgehog TAS by Aglar https://www.youtube.com/watch?v=SqZe40afgx8 Ikaruga 2-player TAS (not really about speed, but rather score, because you can't speedrun Ikaruga.) by Clement Gallet https://www.youtube.com/watch?v=R5C_e-qTv9U&t=20s