Press space to randomize the number. Try to get the biggest number, I guess. Press right and left to go right and left on the number line. (Must click the green flag to activate properly, otherwise, the variable used to make this work will be stuck (well duh, ain't that how Scratch WORKS?))
Bonus Game 1: Every number you roll gives that many points. Bonus Game 2: 0 - Do nothing. 1 - Add 1 point. 2 - Add 3 points. 3 - Take 5 points from an opponent and give them to yourself. If playing 1-Player, add 5 points. 4 - Make an opponent of choice give 2 points to you. If playing 1-Player, add 2 points. 5 - Each player gives 1 point to the player (excluding that player). Is treated like 1 in 1-Player. 6 - People over 10 points give 6 to people under. 7 - The player has 4 points taken away from them for 2 turns, but the points come back as 8. 8 - The player is given 4 points for 2 turns, then the points are taken away and given to a random player (excluding the original owner). 9 - The player will instead get points for the numbers instead of their effects for a turn. 10 - Every number will give that many points to an opponent of your choosing for 1 turn. 11 - Same as 7, but the points that are taken away can now be chosen and will be taken for 1 turn for every 2 points before being bought back doubled. (Cannot be less than 0) 12 - Same as 4, but they now have to give SIX points. Ouchie. 13 - Every number will give that many points to a random person for 2 turns. (Can be the person who rolled the 13) 14 - Same as 7, except the 4 points will now come out as 12. 15 - Same as 11, but the points are now TRIPLED. (Cannot be less than 0) 16 - Same as 7, but the points are now HALVED. 17 - Same as 18, but you only get 12 points per turn for 2 turns. 18 - JACKPOT! You get 12 points for every turn for SIX TURNS. Winning condition: Get 60 points. Non-Listed - Unsupported. In other words, treated like 0. 19 - The next number rolled will be given to you in points, by the roller (of the next number) (pretty much a glorified 9). 20 - Same as 19, but the amount is spread across all people (and tripled. Yeah, that's gonna hurt. Oh, and the one that rolled 20 gets double.) 21 - Same as 12 and 4, but they now have to give two for EVERYONE. SUPER OUCHIE if there are lots of players. 22 - Same as 10, but it instead gives the effect of the number rather than the number of points. 23 - Any people of your choosing have to give points that add up to the next number you get, you choose how much each person gives. 24 - Same as 23, but they instead have to give you the next effect they get, and a max of 2/3 of the players in-game can be chosen. 25 - Effects of 23 and 24 COMBINED. 26 - Everyone in the game gives you 6 points, but you give a person of your choosing your next effect. 27 - Effects of 25 and 19 COMBINED. 28 - Effects of 26 and 10 COMBINED. (Chosen person gets points and effect) 29 - Same as 18, but all points are given at once and then 6 of it is given to each player except the roller. 30 - Effects of 29 and 25 COMBINED. 31 - Same as 29, but 12 of it is given to each instead of 6. 32 - DOUBLES your points. 33 - HALVES your points. 34 - TRIPLES your points if the next number you get is odd, and THIRDS it if the next number you get is even. 35 - Add 50 points. 36 - JACKPOT! Apply the effect of 35 to yourself and 33 to everyone else! Hard Mode Win Conditions: Get 150 points.