Currently this game is nowhere close to finished, but I figured I would share it so everyone can see the progress. CONTROLS: - WASD to move - W or Space to jump - Click to break and place blocks - I (that's an uppercase i, not a lowercase L) to toggle inventory GUI - When in inventory, click an item to select it (then use equip button to equip an item) - Hold T to see the current day and time (there are sixteen minutes in a day, and time measures minutes) - Hold L and press up and down arrow keys to adjust blockLag. The more blockLag there is, the slower tiles will break when you hit them, and items will update more slowly, but the player will lag less. The idea is you find yourself in an overgrown landfill and you have to collect pieces of scrap to build useful objects so you can survive. It's also a sandbox game! This game is heavily influenced by Terraria and Minecraft, however, it is a completely different game with many different aspects that are not in Terraria or Minecraft.
Art, music, and programming all by me! Planned features: - Improved Inventory (item stacking, etc.) (possibly) - Crafting - More space to build and collect items in - Save data - In game sound effects - Enemies - More block types - MOAR STUFF - GIRAFFES! In this version: - Trash button in inventory allows you to destroy items you don't want. - Press T to view time and day - Improved time system + music system - You can now place wood