VERSION: 1.7.2 ----- IMPORTANT NOTE ----- Please don't start raging when you find bugs. If you do, be kind and leave them in the comment section. Below you can find a list of known bugs. ----- KNOWN BUGS ----- A01 -> Marksman enemy does not shoot. A02 -> Marksman enemy will not die over time. RESOLVED A03 -> Healing potions sets health to 10 points. DEVELOPERS ONLY * The '\s' escape indicates the space character (ASCII value of 0x20) Initialize (this will prevent the use of var 'best score'): /data\sshell_items\s1 /debug\s[ <null> , full , fair , off ] /health\s[ set, add, sub ]\s[ value range 0000-9999 ] /food\s[ set, add, sub ]\s[ value range 0000-9999 ] /give\s[ wood, stone, iron, afterlife_emblem ]\s[ value range 00-99 ]
THE GAME ----- HEALTH POINTS ----- This is how much health you have. When you have six or less health points, the meter will change color. Whenever you are hurt by hitting a zombie or being shot, you lose points. Once your health goes to zero (after red), the game ends. You also lose health when you starve. ----- FOOD POINTS ----- Your food determines how fast you heal and how fast you move. The more you move, the more exhausted you are and more hungry. Whenever you eat, food points are restored and an energy bonus, decreasing exhaustion by twice of the bonus is given. You will lose one food point after moving 4096 coordinate units (the playing field is X480 Y360). Every health point healed increases your exhaustion level by 2048, half of a food point. At a full belly of 20 food, you will heal extremely fast (1.5 seconds per each health point). If you eat three meals a day, your food level will stay at 18, where you will heal slowly (6 s / 1 hp). You will still heal at 12 food, but only up to 10 health. Healing speed now is 12 seconds per health point. At a low 10 food (half), your speed will start to decrease. When you starve (below 0 food), you lose 1 health every half second. It is extremely rare to die from starving, but it will weaken you to the point where a single touch renders death. If you survive like that until your health drops below -64, you will start losing points proportionally fast, and in the best circumstances killing you in 5 seconds. ----- DAY-NIGHT CYCLE ----- The day-night cycle affects the difficulty, which controls the speed of mobs and the speed that they spawn. The difficulty rating ranges from 0 to 4. It starts at 2 (morning) then decreases to 1 (noon) then increases to 3 (midnight) ----- OBJECTS ----- -Enemies- Zombie: TYPE: Basic. RARITY: Common. DURABILITY: Medium. It slowly pursues you, and if you touch it, you will lose 3 health points. Marksman: TYPE: Advanced. RARITY: Rare. DURABILITY: High. It shoots arrows at you, and if an arrow hits you, you lose 1 health point. -Items- Banana: RARITY: Epic. DURABILITY: Medium. It gives two food points when collected. Restores 200 energy. Experience Orb: RARITY: Normal. DURABILITY: Medium. It will increase your score and health. Emblem of the Afterlife: RARITY: Legendary. DURABILITY: Medium. When you die, it activates and gives you 10 health instantly. Then, 1 health will be healed every 0.25 seconds for 2.5 seconds, yielding 10 additional health points. If you have an emblem, your hand will turn yellow. You are allowed to hold multiple Afterlife Emblems. LAVA: RARITY: Late-game. DURABILITY: Infinite. As you progress further into the game, lava will begin to appear. When you touch lava, you will receive fatal damage. Even when you leave the lava you will still burn. Be careful around lava blocks, as they are fatal damage dealers. There is no limit to how much lava will spawn and lava will never drain. Eventually the entire screen will be filled to the brim, making surviving almost a dream. While you are burning, your character turns red. ----- BUILD ITEMS ----- PRESS 'i' FOR BUILD ITEM INFO -Sacks- Sacks contain wood, stone and iron. Item possibilities 1 2 3 4 5 0 Wood: 30-40-10-10-10-00 Stone: 30-40-10-10-10-00 Iron: 10 -10-00-00-00-80 -Items- Basic Potion: COST: 2 wood, 2 stone. HOTKEY: Q. Heals 4 health. Enchanted Potion: COST: 2 wood, 3 stone, 1 iron. HOTKEY: W. Heals 5 health, and can go above the health limit of 20. Superior Help: COST: 1 wood, 4 iron. HOTKEY: E. Restores the health and food values to the maximum (20). Energy Potion: COST: 2 wood, 2 stone. HOTKEY: R. Restores 3 food points and 500 energy. Remover: COST: 5 wood, 5 stone, 2 iron. HOTKEY: T. Removes all enemies. Congratulations, you finished reading the instructions! Now you are completely ready to play Avoid (the game). Reach a score of 24 to BEAT THE GAME! ----- UPDATE HISTORY ----- 1.7 -> Easy game - the Emblem of the Afterlife! 1.6 -> The day-night cycle now influences the power of mobs, and a scorekeeper and game end is finally introduced to a motiveless game. 1.5 -> Bring some ice, as the game will get hot. Say hello to lava blocks! 1.4 -> Food points (exhaustion levels) and greater health saturation levels along with advanced healing. 1.3 -> Build items 1.2 -> Food points (over time) 1.1 -> Original release EASTER EGG : Press space, your food will go down to -32768, but your health will rise to +2147483647.