-- Buttons -- Playtest (green arrow): Playtest the level Build (hammer and wrench): Start building, select tiles to build or add Theme: Change the theme of the level, click to change theme Save: Export the map. Only saves map, no objects or object data are saved. Load: Load map within code. Leave in blank or write 'dismiss' to dismiss the loading process. Ignore Damage: Player ignores blue circles when checked.
Little idea that sprouted on my mind. Why not? Here's a Level Editor for 'TWHG'. There are little tiles, like the solid blocks (pure 'bg'), the checkerboard (tiles you can step on), the green tiles (not goal), coins, the blue dots that kill you, goal and checkpoints, mostly almost the only tiles present in the 1st edition of the game. Pretty simple as of now. UPDATE: Added object exporting and importing now; it finally works! UPDATE2: Merged tile data and object data, now no more importing problems present! UPDATE3: Project now also includes theme saving. UPDATE4: Enemy path is messed up when saving/loading. I'll try to figure out the problem.