Lore: Occasionally, a piece of script makes it's way into the Underworld of scratch, (seen on @cwkkyle20206's Abyssal Overlord) or a sprite magically swaps themselves with a piece of script to avoid being trapped in the Underworld. The script is not supposed to be there, but cannot escape, and it breaks down. It fractures into floating chunks of code. The chunks want to get back together and form into their original sprite, but they cannot. The script becomes corrupted and vicious, wandering through the Underworld, searching for something-anything-to fulfill it's everlasting hunger. It grows an eye to see, maybe multiple, and different kinds of scripts break into different forms. It is paranoid in every way, and will never fulfill it's hunger and wandering.. Unless they devour the code of a pure, untainted sprite such as Scratch Cat or Tera...
Attacks: (Feel free to alter the damage.) Fractured Stare: (All) The player loses one fifth of their HP, no matter how high or low it is. Ghost Effect: (Looks) The fractured script cannot be hit this turn, unless attacked with magic. Devour Rush: (Motion) The fractured script runs at the player, dealing 50-60 damage, depending on how much damage the player has dealt to the script. (+1 damage per attack) Deafening Scream: (Sound) The player's defense is halved, or reduced to zero, depending on how much damage the enemy has taken. Draw Pain: (Pen) A line gets draw, stabbing the player. A tenth of their current HP turns black every turn for the next 3 turns, and after that, all black HP is lost. Forever Chomp: (Control) Deals 60 damage. The player will take 60 more damage every turn until the fractured script takes more than 100 damage. Detect: (Sensing) If the player is invisible or hidden in any way, the fractured script deals 50 damage to the player, poisoning them until the player is not hidden or invisible. Morph: (Custom) The fractured script gains the AI & attacks of any enemy, and a faint overlay of that enemy appears. Divide: (Operations) The player loses 1-3 quarters of their health, depending on how many thirds of their max hp they have left. (Increasing for every missing third.) Damage Event: (Events) the player will be hit 3-4 times, every hit dealing 20-60 damage.