Yeah yeah, a bit glitchy, some white pixels, etc. I don't know why this doesn't go on my test account, I just feel it won't get noticed there. (Not that it'll get noticed here either. Just because I was fairly famous 3 months ago doesn't mean I'll be noticed now). Anyways, press C to clear everything, Space to start making your level, and R when you're done, to render it. Click and drag lines to the side (Not vertical yet) and release to create a line. Don't make anything very close to another or to the edge. I don't want complaints of glitches. I advise turbo, although it can be fun to watch in normal. Definitely flash. Feel free to use levels you render here in games, I will in my own time, just I'm working on something else at the moment. Anyways, I hope SOMEONE likes this. Applies a 16x16 pixel texture that can be modified by inputting numbers with this formula: Odd List Numbers=Color, Even List Numbers=Shade. Easy enough. EDIT: DOES NOT WORK ONLINE, TEXTURE WAY TOO LIGHT IN FLASH, DOES NOT WORK AT ALL IN JAVA. DOWNLOAD! Edit 2: Considering adding the option to texture the background with yet another tessellating texture (Cave, Sky, Water, etc, nothing fancy as it has to be a 16x16 tessellation.) Please post your opinions in the comments. It would increase lag and render times, but in making a game it might be nice to not just have a solid colored background. Come to think of it, with no stretch or 3D, I could just stamp it on. Nah, that could mess my engine up. Update 1: Fixed the two white pixels in the end segment.