Player 1 is green, use WASD to move and 'Q' or 'S' to shoot. Player 2 is red, use IJKL or arrow keys to move and 'P', 'K', or down arrow to shoot. Start out with pistols, try to kill each other. Crates will appear and they will let you get new guns. EXTRAS/STATS-------- RPS: Rounds Per Second. STK: Seconds To Kill DPS:DMG/Second STK/DPS is based off of perfect shots, all torso. After using all of a guns ammo you are reduced to your pistol. A character has 150 health. Pistol: 2 RPS, 10 DMG, 20 DPS, Accurate ~7.5 STK, 15 shots -Unlimited mag Rifle: 4 RPS, 10 DMG, 40 DPS, Accurate ~3.75 STK, 15 shots -20 bullets Minigun: 10 RPS, 7.5 DMG, 75 DPS, Inaccurate. ~2 STK, 20 shots -50 bullets Shotgun: 3 bullets per 'round', 1 RPS, 15 DMG, 45 DPS, Inaccurate, shortrange. ~4 STK, 4 Shots -5 shots/bullets Grenade Launcher: 1 RPS, 50 DMG (If shot lands), 25 DMG from explosion, 50 DPS/25 DPS(Explosions),Arc based. ~3 STK, 3 Shots, ~6 STK, 6 Shots (Explosions) -3 bullet mag Sniper Rifle: 0.75 RPS, 40 DMG, 30 DPS, Accurate. ~5 STK, 4 Shots -4 bullet mag ~SPECIAL: Bullets travel faster
(SCROLL DOWN FURTHER FOR GAME MODE INFORMATION) Laser Gun: 1.8 RPS, 20 DMG, 34 DPS, Accurate. ~4.4 STK, 8 Shots (SPECIAL: Goes through walls) -8 bullet mag. Fire Staff (Cut Weapon): 1 RPS, 45 Damage, ~25 DPS, Accurate, ~6 STK, 4 Shots (SPECIAL: Deals damage over time rather than instantly.) -5 Bullets Game mode information below- Classic: Both players are on even grounds and fight to eliminate the other in order to win. Collector: One player is chosen as the Collector, who can win by collecting 6 crates. The other player is the Hunter, who can only win through elimination, but gets 100 bonus health. Gun game: Crates are disabled, and guns get massive increases to ammo capacity. Players get 6 lives each and acquire a different gun for every life after their first. Players fight to eliminate the other's lives before they lose their own. everything but sounds and music made by me Music by minomus, piano version by negativize. Both players get 150 HP When a player is below 51 health, a red skull will flash above them, as the player takes more damage it flashes more and more. Leg shots deal 25% less damage. Score factors: Health x 2 = Score Crates collected x 10 = Score Taking no damage the whole round = +500 Score if you get stuck in a piece of the stage, tap your respective up key repeatedly to move down and free yourself. press 1-5 for different maps (Suggested to stay on map )