3.0 broke this. Fortunately, I was able to fix some of the function manually, although there are some glitches here and there This project is an engine draft I think? I might be making a game with this later on ~ just a quick example of how to make a platformer using tiles and grid, there might be other method, but I find this method to be the easiest and fastest :D Instruction: - arrow keys - explore there's nothing much yet aside from testing out the engine and the map generator, please let me know if you find any bug or if you know how to make it run faster with less lag >u< noticeable bug: the upper part of the project has no tiles... map number (1) cannot be accessed for some reason... (prior to 3.0) How does the map generator work? basically it creates 165 clones (15x11) and the information on which tile to use is stored in lists. Each time the player reached the edge, the map generator will change the costume based on which area is the player at Engine made by @Rosyda