Turbo mode reccomended (shift + click green flag). Sometimes you'll get an error and have to restart shortly after typing 'enter,' so just restart and try again. A procedurally generated 2D roguelike with platformer and combat elements. The world is meant to feel like an ecosystem. CONTROLS: A, D: Move Left, Right W: Jump Space: Attack S: Latch on (in order to climb) Point & Click: Interact with inventory bar at the top
todo: 2-elderspawn, -8 to 1 in every biome (10% per), extremely strong, moves constantly over long distance, can recruit so that __ but __ 1-+X "Luck" items that increase chance for rare/legendary loot, or add items that give specific traits ("lucky") maybe even a new slot for these, "trinkets" or something 0.5-game boarddddd 3-make human and monsters look randomly generated!!!