Sort of inspired by The Sentinel. This game has 6561 levels. More on that later. How to play: In Crumble 3.8, you control a player. He can move (derp?). When he moves, the square he leaves crumbles. The different strengths of a square go from green (2 passes left), red (1 pass left), to black (fall off). You try to move as many times as possible before being forced to fall off. Think ahead - You can't restart. Each level has some sort of pattern (probably repeating diagonally). At least, I think they do. The level advancing system is also based off The Sentinel. The number of levels you go ahead depends on your moves when you are forced to fall off. More moves = More levels skipped Less moves = Less levels skipped. You can stay at the same level, and even go backwards if you do too poorly! (This is so you can escape an impossible or hard level) [In case you haven't found out, levels go from 0-6560, which is still 6561 levels.] Now. You may wonder how I fit 72 MB (upper bound, assuming 11KB per level which were put on stage) of levels into one project. Well, you may think that that's impossible. Not with procedural generation! The ternary digits of the level number is fed into a randomizer (which doesn't randomize as I thought it would, but it still works). The randomizer outputs 225 numbers, which is drawn to the screen. *Could be 1s1s* Just to prepare for project stealers: I hereby grant anti-permission to copy this project, even if you make it 1s1s. If this gets 20 LT's, I *might* upload Crumble 3.16, which will have 43046721 levels. Don't forget to post your highest level in the comments! Also, post the best solutions you have found for the levels (UDLR format would work)! [There are 6561 levels, so that should keep you busy. *Evil laugh*]