Finally fixed most of the main bugs... lemme know if i missed any... Tim and Tom have returned for more! this is a FNAF game but there is only one night. you don't have the time to learn (unless you played the first) your screwed. this game isn't that scary but it sure is hard. master easy then make your way to hard and after that? a custom night. - Scrap Tim is the Red figure and the slowest but activates the quickest. appears in the left hall. - Scrap Tom is the Blue figure and is the fastest but activates slower. appears in the right hall. - Grim is the exoskeleton and isn't fast but appears in the left and right hall and in the vent. - Time is how slow you want time to go 1= fast 10= slow and new 0 is infinite mode (still broken in demo) a squeal to the first game which was just a quick game i made a while ago that i desided to finish - HOW TO PLAY - you have 15 power and 20 at full, you must regenerate power to avoid a power outage. you must use the light buttons to check for the trio and if you see them then shock them. in one room is the two halls and on the other is the generator and vent. shock the vent if you see grim. doesn't sound easy but this time your power is infinite. you must adapt your strategy to beat the night. it is possible, trust me - BEFORE YOU ASK - i have finally beaten 4/10 mode so it is possible GOOD LUCK
Scott for the idea of FNAF and me for the original ONAT BETA DEMO - release of beta BETA DEMO 2 - added high score mode. you need to have all on 10 but time on 0, try to get the highest score V1 - First Full Release and most previous bugs fixed mainly tweaks with the power-down. V1.1 - a few sounds added, more in the future, been working on a secret project V1.2 - fixed the stupid light and more sounds V1.5 - many missing sounds added - actual music + ambience - fixed the infinite pop (HOW WAS THAT THEIR FOR MONTHS) - new thumbnail - more small but needed editions - cleaned up a bit of the code