[Please do not remix the game without my permission] PLAY: Play game (Press How To Play then Dismiss) HOW TO PLAY: Shows side panel on control info with interactive buttons SETTINGS: Changes in-game graphics / gameplay SETTINGS INFO: - No Fail - Disables the ability to fail - Combo Display - Shows combo streak every 50 - Bot - Auto-play - Open Notes - Additional notes for more gameplay (wide purple notes which are used with the upper arrow key) - Hit Effects - Notes that have been hit will scale animate, then fade - BG Effects - Animated Background - Instant Fail - Fails instantly when a note is missed - Sound FX - Toggle in-game Hit sounds, Combo and Miss sound effects
Update 6/5/21: Note colors were broken this whole time. Also reduced health reduction on mistake presses to make it a bit easier. Update 4/6/20: Now 60fps compatible with forkphorus! Try it now! https://forkphorus.github.io/#281102844 Update 4/4/20: v3.0 RELEASED!! This is my biggest update yet! This update includes a song selection, new difficulty selection (no need for options), cleaned out a ton of scrambled and left behind code, all new tracks, and finally, MORE ACCURATE BPM TIMING & HITBOXES! <3 Update 2/8/2020: Since this is still somehow getting views, I finally managed to optimize the game once again, so elements aren't messed up with each other. Update 11/25/19: v2.5 Released. There are optimization issues of which I cannot find or fix, and therefore am no longer working on Rhythm Master. I'm working on a new rhythm game and it's in the works. This doesn't give you the right to use Rhythm Master as your own project just because I'm no longer using it. I'm still active. Update 11/23/19: Came back to this after 2 months after leaving it alone for a while. I only changed the POWER box but I'm planning on changing it more when I feel like it. I just thought it needed an update. Update 9/18/19: Changed the combo streak animations and font. Update 9/17/19: Fixed the miss effects to constantly disappear when there's too many notes and fixed a clone copy issue. Also changed it to miss. Update 9/16/19: Just a small tweak with the miss effect Update 9/11/19: Greatly smoothened the main menu movement wise. So it looks alot cleaner! Update 9/10/19: Working on new buttons. There are temporarily changed buttons for preview purposes. The real buttons will have all colors and higher resolution. Update 9/09/19: Fixed and changed some hit mechanics so you don't accidentally miss twice. Also thinned the hitboxes so you have to be more accurate Update 9/06/19: v2.4 is in pre-release right now so check out some of the new things! This pre-release includes a new "How To Play" layout, it interacts with your keys. The background now uses only one sprite and has been layed out nicer. The final v2.4 will include more songs, new buttons, and a custom song that include hold notes. Update 9/05/19: Working on the project with an android phone... please help its so broken Update 9/05/19: v2.4 still in the works with a custom song and more UI tweaks... Update 9/04/19: Long notes are hard and taking a while... Update 8/30/19: WORKING ON HOLD NOTES AND A CUSTOM SONG!!!!! Update 8/29/19: Fixed the highway colors and textures of the UI to make it look a bit more clean. Update 8/28/19: Fixed a critical bug that caused RAM overloads on some hardware by cleaning out some unused resources and code that would slow down the game severely. Animated the loading screen. Update 7/27/19: v2.3 Released! Now MORE OPTIMIZED! New animations, UI, sound effects, and way more effects added! Changed many animations that had to do with cloning to prevent repeat locks which caused severe performance issues. No new songs yet sorry. Update 7/26/19: Some minor tweaks with the UI textures, fonts, and animations. Also added highway effects. Update 4/14/19: v2.2 Released! New songs, UI, and fixed every bug in the game! (not including debug menu) Won't be touching this for a while now that everything has been almost completed to it's finest. Update 4/12/19: Critical fix on cloning animations that heavily impacted performance, had to make this a quick update on a public computer. Update 4/11/19: Changed the hitboxes AGAIN for Scratch 3.0 compatibility... yay. Also tweaked some interface bugs with repeating clones. Update 4/02/19: v2.2 Pre-release! UI tweaks, more optimized, and new songs. Update 3/16/19: Fixed a critical bug in which caused the notes to ghost if multiple keys were pressed. Was a bad anti-cheat method I didn't think through. Update 3/13/19: NEW SONGS!! Also added an anti-cheat so you jerks don't spam all the keys. Update 3/08/19: Removed the motion blur effects since they were really badly optimized for low end computers. Update 3/06/19: Added some motion blur effects in the menu to look nicer. Update 3/02/19: Reduced the movement intensity on the menu. Update 2/29/19: Had to fix a timing issue with the note speed increase to prevent instant failing. v2.1 was kinda uploaded rushed. Update 2/17/19: v2.1 Released! MORE SONGS NOW! Increased note speed because it moved way too slow. Update 2/11/19: Still working on new stuff. These tweaks eat so much more time than I usually expect. Update 1/21/19: v2.0 Released! There are no longer any closed versions and is ready to be played for the open! Try it out yourself and tell me what you think! v1.7 Release: Added POWER box and score multiplier! Moved both score and combo UI elements to the left for room to make for the new UI interface. The score and combo numbers now are actual separate sprites rather than the scratch variable counters.