WASD to move. Mouse to aim. Click to shoot. When all enemies are dead, press E next to the button in the middle to start the next wave. Walk on coins to collect them. Enemies: Chaser - deals 1/2 hearts of damage. Chases you. Scooter - deals 1/4 hearts of damage. Wildly charges after you. Rests for a random amount of time. Tips: -Hitting enemies will slow them down a little. -Scooters will slide around. Use this to dodge them. -Collect coins to make you feel better. They don't do anything. -Press K to kick the bucket.
a a friend told be to share this old project from two years aago so he could play it so here you go arta unfinished, but im not working on it i spaent way too much effort on this thing a a-the gun changes layers based on where you face -the player and the enemies have 8 sprites for what afollow you directly but instead add velocity in order to approach you, pathfinding using the cardinal directions and diagonals -dying makes your gun drop, and you can die in two a-enemies have dying sprites debug stuff, in order to reward you for reading: -up arrow key makes a chaser -down arrow key makes a scooter a its a water gun so that i was allowed to play it on the saaaschool computers in the library