A and D to move, W to jump Made using 4 interfering sine waves of different frequencies.
Platforming script is a modified version of the one made by @Griffpatch FOUND LIMITATIONS 2^54, you can no longer have coordinates which have decimal points and ground no longer "shimmery" because of floating point precision errors with your position 2^55, you can no longer have coordinates which do not end with 0 due to floating point precision errors. You have to reach a certain speed before you can even move at all. When reaching this point on certain worlds the world has gaps in it (similar to the Bedrock Edition of Minecraft's Stripe Lands, except the ground that still exists is still solid). You walk faster due to your velocity being rounded up to 10 from the above floating-point precision errors. 2^63 or the 64 bit integer limit, the ground disappears and becomes non-solid. If you find any more please let me know :)