---- ☁ Cloud Multiplayer Engine by @Tacocat0412 ---- Press the up arrow, "w", or tap to move in the direction of your mouse/tap. Instructions on use are below. ➡ General Technical Information: - Uses 3 cloud variables. - Can theoretically handle 14 players. - Typical Frame Rate: 29 - 31 - Typical Cloud Frame Rate: 7 - 9 - Can handle x and y range from -270 to 270 ✔ Quick Start Guide: To quick start, put all of the scripts in the background in your backpack. After you put the scripts in the sprite you want to track, reconnect all disconnected "when flag clicked" blocks. To show other players, copy the "Players" sprite. To display a message when you are disconnected, copy the "Errors" sprite. Finally, add my name and a link to this engine to credit me in your Notes and Credits section. Custom Block Descriptions: Setup: Sets up the engine, and adds you to the online game. Refresh Position List: Updates your position in the cloud, and reads in others' positions to your game. Handle Reset/Player Add: Protocol for if the server is reset or a player joins the server.
Please give credit if you use, and a love and favorite wouldn't hurt either! Everything was made from "scratch" by yours truly, @Tacocat0412 --- Update Log --- v1.1 - Added player leave detection. v1.0 - 2/11/19 - Added turbo mode detection, FPS counter, and cloud FPS counter. pre v1.0 - 1/31/19 through 2/10/19 - Added basic cloud blocks, and error detection.