I have no idea how to draw actual 3d environments in Scratch, and even if I did, they'd be laggy. So I made this instead! CONTROLS A/D to move, enable touch controls by tapping car Don't hit rocks Yellow arrows are boosts Orange bars with blue arrows are jumps 3 laps GO FAST! MENU Random mode spawns ramdom objects at random times, it can get pretty hectic (and laggy) Course mode lets you race on a course I have programmed into the game (less lag) Animations: makes coins spin, which surprisingly gets laggy on some systems (like phones and chromebooks). Turn them off for better performance.
THIS IS A DRAFT. This is in no way complete, so remixing would be welcome! Just be sure to ADD OR CHANGE SOMETHING if you remix. Coins lag on weaker systems, turn animation off if needed HOW TO ADD MORE STUFFS To add a new object: 1. Duplicate the rock 2. Paint over the costume (KEEP SAME SIZE) 3. To add animations, make several costumes and add when I start as clone { wait(0.08) secs; next costume } 4. Find the loop that says "if <touching Sprite1> and (y < -95)" and inside, make it broadcast a message to the car. There is a speed variable that can be changed, and a message "redHit" to make the car flip out. 5. To place obstacles in different locations, find the huge loop full of red blocks on the left. Duplicate the last "if" loop, and add or remove red "spawn object" blocks. Change the "if distance = ()" to your liking, in both the if and wait. 6. Move the finish line upwards by increasing the 300 value I've set in the sprite.