Adjust the simulation using the scrollers, and press F to toggle the flashlight. On Demo 4, use the arrow keys and W and S to move. STATIC? changes whether you can walk around the 3d area. Up and down to change Z. (0 means yes, 1 means no.) The image changes to keep the 3d illusion. Some demos (eg #3) are useless with STATIC on. AMOUNT adjusts the amount of particles (0 to 1,024). Note that only some animations use this SPEED adjusts the wait between frames. (100 is one frame per second, 3 is about 33 frames a second). DEMO# sets the animation. Turning DELETE on will fade out the particles when they hit the ground. Good for high lag situations. Press and hold the SPACEBAR to make the particles draw a trail where they go. Run in Turbo mode if you plan to use lots of particles.
Haha! Front page in Creative Cloning SDS! 800+ views! More updates to come! Will eventually make another demo. Or possibly a game/simulation using the framework. Song: Blue Monday by New Order (1988) Idea for Demo 4 by @Coolcoderkid12! Particles may fade out if they are working for too long (10 seconds). Based off the x/z equation, which makes 3d perspective. The X and Y work similar to OpenGL, where everything is between -1 and 1, but they use -10 and 10 to achieve high accuracy May cause moderate lag. The backdrop is a picture of a park nearby where I live. The "if" blocks are arranged to use a small amount of blocks. Demos: No. 0: Rain - it's just rain. No further comment. No. 1: Catch the baseball! - works best if you cup your hands below the stage. No. 2: Portal tube eruption - junk comes out of the ground. No. 3: 80s Land - nostalgia in a nutshell. Wall textures from Wolfenstein 3D by ID Software, which were then slightly modified by me. No. 4: Run like the wind - run away from the other circle, and remember to use the third dimension.