For P1: WAD to move 600HP E to attack(Jump Kick)(35 damage)(Cooldown 1.2 sec) Q and R to Super (Drill Run) (4 steal damage per tick, 2 self-damage per tick where missing P2) (Q goes left, R goes right) (Cooldown 10 sec) For P2: IJL to move 700HP O to attack (Head Drill) (40 damage) (10 self-damage upon miss) (Cooldown 2 sec) U and P to TP (10 self-damage) (Cooldown 5 sec) K to super (High Jump Drag) (40 self-damage) (120 damage) (Cooldown 8 sec)
28/2/19 - (v1.0.2) Graphic Changes: - End screen added - SC now turns into a lion if he loses - A second possible background added (the arrows teleport you to the floor now) 15/2/19 - (v1.0.1) Balance Changes: - SC : Super damage decreased by 20% - SC : HP decreased from 1000 to 600 - SC : Attack freezes SC for 1.2s instead of 1s - Pico: Attack self-damages for 10 if missed - Pico: HP decreased from 1000 to 700 14/2/19 - (v1.0.0) Shared game @7.45pm SC + Pico 14/2/19 - Started work on this game @4.45pm FWD Scratch Competition Entry: Credit to Nintendo for the game idea (This is based of SSB:U), Scratch for providing the free sprites