This project was designed with the intention of testing various mechanics in FlOoD. Use the arrow keys or WASD to move. Walking into a wall while in the air will let you wall slide. Stopping walking into the wall will stop your wall slide. Pressing UP or W while wall sliding slightly below a ledge will let you climb the wall onto the ledge. Pressing H will spawn a box. These boxes are kinda broken. Don't spawn them in walls or you will feel regret. You can sort of "climb" poles by walking around on them... but it's a little bit weird. You can't change direction in midair.
The player's wall sensing belongs to @griffpatch_tutor (I slightly altered how movement works). The scuffed- I mean, creative object physics are original. There is only one room to explore, but I'll update this frequently. Objects behave strangely on the corners of platforms, and, without explaining in great depth, it's because the believe that corners don't count as stable surfaces, and either continuously try and find a surface on them, or move away from the corner and into the centre of the platform. Objects sometimes just fly through the ground. I think I know why and will hopefully fix it later.