All levels are possible. Also try my hacked version: https://scratch.mit.edu/projects/376091314/ Script information. (This is the whole purpose of this game). This is my RAD talk btw. Motion: Motion blocks deal with the movement of sprites. They relate mainly to the x and y position and direction of the sprite, as almost all the blocks correspond to them. The Stage does not contain any Motion blocks since it is a still object. Event: Events blocks are related to various triggers in a project, or when one part signals another to run. The Events blocks used to be part of the Control category prior to Scratch 2.0. The "Events" category consists mostly of hat blocks. Looks blocks are related to the appearance of sprites and the stage. Some of the functionalities are changing costumes and applying graphic effects. Control blocks run the basic flow of a project in the desired fashion, whether it be organized or unexpected. They provide functions for looping various blocks and scripts. They "control" the project and enhance its running. Sound blocks are related to playing various sounds, whether they be MIDI notes or saved sounds. Sensing blocks associate with sprites and the stage detecting conditions. For example, sensing blocks can be used to detect when one sprite touches another. They consist of many booleans and can work with Control blocks to stabilize a project's flow. Pen blocks are related to a sprite's pen, which is a feature that allows a line to be drawn in accordance with a sprite's location (the line or "pen" is always at the costume center of the sprite it is in). The blocks are associated with turning the pen on and off, stamping a sprite's image onto the stage, and adjusting the various appearance values of the pen.
@ryandub88 IT'S ALL ME >:D