Engine based on jailbirds project "Yellow" but has been cut down to basics and cleaned up a bit for easier use for 2d platformers, along with extra features added to make it more dynamic. I plan to make a new engine soon using perspective drawing to simulate 3D under the name Xtra3D, and later attempt to make a fully 3D rendering engine under Xtra4D similar to doom or wolfenstein, in a line of X-engines using traditional rendering methods.
Engine Differences: - Movement Animations - Procedural Generation (code seperated in seperate sprite, can be used to procedurally generate ground for a side scroller) - Dynamic Level One Light Source