You know those times you need a maze but you've already done all the mazes in your super-why-themed 138-maze puzzle book? Well, I've got ya covered with my all-new admittedly-not-super-why-themed ∞-maze scratch project, which uses Wilson's algorithm to generate truly random mazes with no preference towards long or short tunnels and only one solution. With every click of the flag, you'll be awarded with a new 49x36 maze. Once it's finished generating, you can use WASD or the arrow keys to guide your sprite from the top left corner to the bottom right of the maze. If you're stuck (read "lazy"), press space to toggle the solution. Notes: Yes, I know that anyone who knows about Wilson's algorithm will be able to find the solution while the maze is generating. I thought it would be cool to show the generation process to help people understand the way it works, and if they too can find the solution during the process then they have learned something about the algorithm, which is a success in my book. Fear not though, because my next release will be a much faster version of this project that only renders once the maze generation is complete. I'm just trying to figure out how to make the final render look nice, which is more difficult than in this project because of the ways it is optimized.