On my previous version of this project, I said I would release a faster version that was in the works. It's been done for ages, but the problem is that I can't figure out a good way to draw a nice render of the maze like I did in the old version. This means that moving around the maze would be weird because the edges aren't as crisp with the pen. I have yet to find a good way to do it, so I figured I'd put this out there to see if anyone else could figure out an elegant solution. (I could add more lists and slow things down a bit to store the information I used last time and solve this easily, but I'd like to find a solution that only uses the data that's stored by the algorithm already. If you have any questions about how this works, feel free to ask.) If that's not your thing and you just want to see the project, go ahead and run it. It does draw the maze, but you'll just have to solve it with your eyes since there's no sprite to move yet. This is much faster to generate than the old one and has several improvements over it as well, so it's certainly not a downgrade. Both projects utilize Wilson's Algorithm to generate the maze.