w(z)/s- forward/backward e/d- up/down arrows- rotating ball: xyz SIZEee eee eee rgb line: xyz xyz SIZEee eee rgb triangle: xyz xyz xyz eee rgb quadrangle: xyz xyz xyz xyz rgb
CREDITS TO @DadOfMrLog for the formula that detect if the surface shouldn't be drawn, cause it's overset! (example 2 sided wall) Tutorial 3D: http://scratch.mit.edu/projects/33897458/ Empty 3D project: http://scratch.mit.edu/projects/33904166/