When setting size, remember this- Don't enter bigger than 10 across or 7 down. Don't enter smaller than 2 across or 2 down. (The game gets mad at you..) Victories- Cash - Have 5000 Resources, 5000 Money, and 500 Income. Village - Have 100 Villagers and 500 Happiness Worker - Have 500 of every worker. (Lumberjacks, Miners, and Explorers) Presets- Main Boom Machine Sand Use 1 resource to change one tile. R to gather in you have money and workers M to sell 5 resources for 5 money. Resource Gathering Mechanics: 1 Lumberjack = 2 Resources 1 Miner = 12 Resources 1 Explorer = 60 Resources 2 Resources = 1 Money. Ex. 1 lumberjack + 2 miners will get you 26 resources and cost 13 money. Press "C" to enter creative mode. (Unlimited Resources, nothing else but income.) (Secret blocks- Fallout: gotten from blowing up NUKEs. Paving, Factory, and Pollution: Gotten from "Machine" preset.)
Change Log- 0.1.9.1 Changed fallout texture due to it looking good in towns. 0.1.9 Added 2 new secret presets. Added victories. Added "Income Time", currently only affected by the factory secret block. 0.1.8 Added Sand preset. Added pyramid. 0.1.7 Allows grid resizing. Secret feature on hold. For now. 0.1.6 Improved random tile gen, added presets Added income, every 6.5 sec you get your income value in money. Added NUKE, well and a few "secret blocks" 0.1.5- Random tile gen 0.1.4- Beta Re-Release. Hotels now require 10 money when created to give benefits. Added UNSTABLE BETA FEATURE hidden in the shadows of "See Inside-ea" Made adventurer's guilds not give any benefits. (For the next few updates only)