The dungeon seems normal. The brave adventurer seeks to conquer it for dwarvendom, but the dungeon is not that simple. It writhes and seethes underfoot, constantly changing and is totally unpredictable. Beware what lurks inside. ========================================= 8: up 2: down 4: left 6: right 5+any movement key: attack the space you would normally move into Space+any movement key: dig through the rock surrounding the dungeon c: combat log e: inventory
This is a work in progress, and has many, many features missing and bugs crawling through the code. Currently, the game consists of simply delving the depths of a massive dungeon and fighting monsters. ========================================= Even so, it has still racked up many *ahem* praises from the leading game review sites. ShotPaper, Rockgun: "The most..interesting...RPG experience of the...year." Gamers Monthly: "It Transforms Slightly Simple Tasks into ...fun...Utterly, Plausibly Incredible... Devoured it." ========================================= Changelog: v1. Added dungeon creation, combat, currently pointless inventory and a dwarvish explorer Know Bugs: b1.1 When two enemies are present, both die if one is killed. b1.2 The combat log reads the wrong way. b1.3 Occasionally, the game will not allow the player to cross tiles otherwise normally passable. b1.4 Not really a bug, but the inventory has no current use. v1.1 Fixed b1.2 v1.2 Combat code has been improved.