IMPORTANT: This project is still in development. This is my second time coding something like this in the past few days. The first one is working but has a major flaw: if two people join at the same time they occupy the same player slot. This is because the cloud variables haven't updated on the server yet so they don't know the slot is occupied by the other. The code worked as well as it could, but this flaw in the logic itself called for a full recode. This second version has a few benefits over its older cousin. Here's a makeshift chart comparing the two: ┃ version 1 ┃ version 2 ┃ ━━━━━━━━━╋━━━━━━╋━━━━━━┫ cloud variables ┃ 2 ┃ 1 ┃ loop variables ┃ 4 ┃ 2 ┃ concurrent tasks ┃ 2 ┃ 1 ┃ digits of time stored┃ 17 ┃ 18 ┃ user duplication ┃ yes ┃ no ┃ script runs from ┃ sprite ┃ stage ┃ users sorted by ┃ open slot ┃ join time ┃ is it garbage ┃ kinda yeah ┃ i hope not ┃