Not the best jumpscare on the entire planet, but this makes Phantom Freddy and Phantom BB's jumpscares in UCN a little cooler looking.
Ever since Ultimate Custom Night came out, I have been playing it for months now as it might be one of my new favorite FNaF games....but there is something I don't like about the game....some of the jumpscares are really bad as a few are either just shaking images or a single frame on a screen. But the game does have some good new jumpscares too. I'm not trying to be mean as I know why some of the jumpscares look lazy. Ultimate Custom Night is a really big game and the engine that Scott Cawthon used to make it which is Clickteam Fusion, can only have so much put into it as too much can cause a game to crash or not function perfectly. So one of the corners to make the game run better is to have some of the jumpscares be a shaking image or a still image. So I decided to show how the Phantom animatronics in jumpscares could be improved only by a little bit and by not making a whole animation. Phantom Freddy and Phantom BB's jumpscares in UCN are just a still frame picture of their faces zoomed in on your screen with their colors inverted as they fade away. How I made these jumpscares look better was to make them start off with their normal colors, make them zoom into the screen, invert the colors, and fade out. Even though I used a single frame image for the jumpscare, its still a bit better as the image has minor movement and effects.