press the green flag - and watch as my tile based procedural generating map engine makes you a map! this is the same as the last version of this but a bit more advanced and refined. now with room preset variations!
procedural generation is hard! this is the same as my other procedural generation engine but with some more refined advanced abilitys. this version has lots of types of tiles that can be generated! ============================================= halls turns hall ends t splits 4 splits halls with rooms halls that end into rooms t split with room halls with cutoff rooms halls ending in cell areas offices halls ending in large rooms ---------------------------------------------- the game is also now using a gen system! now the 5th letter in the tile code is for the gen number! gen 1 = normal halls gen 2 = undefined for custom editing of my engine. gen 3 = advanced room presets *blue gen 4 = halls with rooms