Don't get excited - Just a cloud stress test... I've stripped this right back and all it's doing is testing to see how many users can connect at once. How to play? - Just move the mouse around :) Press 'T' for safe chat... yep that's right! 'N' to show / hide name tags - improves lag? The interesting thing about this project will be to see how many players can function simultaneously on a limited number of cloud variables... This is very different concept to my usual cloud games that are granted stability due to cloud variable allocation slots. My assumption is that this method will not really work so well, but who knows until you give it a try right :)
Notes from creativecatguy: I made a different version of the cloud firefly game. it's ants instead of fireflies now! Changes: April 15th: I added a day/night cycle, so it's dimmer at night. Edit: I added a new music. April 14th: Added music! say "change music" in the chat to change the song. April 9th: Started work on game, added arrow keys/WASD controls(click to change from arrow keys/WASD to mouse control and back). I changed the player's appearance(could probably be improved) Credits: Most music is by PaulRJHT. His music is free to use by all scratchers.