Run it here for best performance: https://turbowarp.org/#302486271 Use the arrow keys or WASD to move to the next tile, moving to a spot that has no tile or a tile you already filled will end the level. Fill all the tiles in a level to pass it. Some levels have a distance restriction to limit the number of tiles visible, move close enough to reveal tiles. To enter mobile mode; click the gear on the title screen and under device type, click computer. The button will then change to mobile. NOTE: The project may not load on some mobile devices due to the projects size. If the controls start to feel slow, just wait until a reaction or press a key for longer. This will move the player. Turbo mode may also help with this issue. (Shift + Click Green Flag) *Strangely runs best on mobile when it loads correctly. **Project used to run faster, not sure why it slowed down so much. :| ***Any sequel to this project will use stamping due to poor performance
The music I used was from the YouTube audio library. Fine Line - Geographer Milos - Eveningland Finding Me - Eveningland SFX were not made or recorded by me and credit goes to its original artist. Credit to Nintendo Updates__________________________________ 4/25/19 -Music can no-longer desync after spamming the audio type in settings for a long time. 4/27/19 -Added level 16 -Changes to text engine -Opening and closing the settings menu should keep a buttons costume set to what you set the setting to (instead of always appearing as the default setting upon opening, even thought the changes were applied) 5/1/19 -Added more tile effects when a level loads -Smoothed some effects -Bug fixes 5/2/19 -Bug fixes 5/14/19 -Added level 17 -Mobile support coming in the near future 5/15/19 -Removed the song 'Grasshopper' by Geographer because I felt it didn't fit the games theme -Added the song 'Fine Line' by Geographer -Added mobile support (Can be found in settings) Note: Mobile mode may lag a bit more in bigger levels due to the amount of clones 5/16/19 -Start can no longer be clicked mid-transition of settings. -Due to a cool bug, I will be adding a dark theme 5/16/19 [Later] -Added a Dark & Light theme (Can be found in settings) (I will be fixing distance restricted levels for when dark theme is turned on soon) 5/17/19 -Light & Dark theme bug fixes -The player should be more visible in distance mode when dark theme is on -Clicking start and then quickly clicking settings will no longer open settings on the level select screen -Changed the hover animation of the level select button to better match the animation effects of other buttons -Added level 18 -Reduced number of scripts on the level select to allow for levels to load faster -Adjusted difficulty for level 16 5/18/19 -Bug fixes for levels with a distance restriction on mobile mode -The default device type is set back to computer -Added a thumbnail 5/19/19 -Added a next level button upon request 5/23/19 -Level buttons now darken from 100% brightness when the theme is set to Light -The Level Select screen now has a title -The title no longer shows on the settings menu when the theme is set to Light 5/24/19 -Keyboard controls are now completely disabled when mobile mode is on -Level buttons now grow/shrink when touching/not touching the mouse 5/27/19 -Added levels 19 & 20 -If a level loads incorrectly, it will be immediately reloaded correctly with no transition (To an extent) 5/28/19 -Fixed a bug that caused distance restricted levels to flash the tiles making them visible for a few seconds -Other small bug fixes and improvements 5/29/19 -Fixed tile counter for level 11 so it wouldn't show as 31/30 tiles filled when completed 6/3/19 -"Level Select" title will no longer show on levels if a level was selected before its transition 7/12/19 -Added levels 21 & 22 7/30/19 -Added Error message, forcing the player to not cause a UI error, this fixes multiple bugs including a levels layout breaking rarely when under lag and it makes distance restricted levels never allowed to be seen while the engine is placing tiles. 7/31/19 -The next level button will no longer show if a level is reloaded while a key is held. 8/6/19 -Added a level clear sound effect from Metal Gear Solid -Fixed a bug that caused multi-fill tiles to only be filled by touching once with player on mobile mode 8/17/19 -Added level failed sound effect -Fixed a bug that caused multi-fill tiles to be filled by touching the player once -Fixed a bug that caused the failed sound effect to not play -Volume lowers when mono is selected when completing or failing a level, then resets 8/28/19 -Small bug fixes 8/30/19 -Fixed a bug with the settings menu 9/5/19 -Smoothed settings transition -Changes to the player to allow the game to run a bit smoother with a high clone count 9/11/19 -Edited the level engine -Added a new transition effect when loading a level -Added WASD controls -Bug fixes 1/1/21 -Engine runs much faster with less lag