with this, you can put in the stats of your fictional hero and have him battle your fictional villain. once you put in the stats, the engine will do its work and find out who would be the winner( since there is some chance to a battle, it won't be the same winner every time, even tho it usual is). don't put a persons evasiveness over 100 and don't put there luck over 200. once the battle is over, it will say the winner, how many turns it took to complete and the amount of hit points taken away from the opposite persons health.
the attack is how much power a person has the deference is how tolerant the person is the evasiveness is the percentage of witch the person gets hit, or not get hit if you go above 100 that makes it impossible for you to get hit. the luck is how lucky the person is (2 luck is about 1 evasiveness) (the attack power is the chance that the attackers attack will hit, and the evasiveness/luck highers the percent that the person has to get).