Don't get excited - Just a cloud stress test... * Trying a new pen engine - capable of a whopping 15,000 characters per second (that's 500 chars per screen refresh, or 15 chars for 33 players names) I've stripped this right back and all it's doing is testing to see how many users can connect at once. How to play? - Just move the mouse around :) Press 'T' for safe chat... yep that's right! 'N' to show / hide name tags - improves lag? The interesting thing about this project will be to see how many players can function simultaneously on a limited number of cloud variables... This is very different concept to my usual cloud games that are granted stability due to cloud variable allocation slots. My assumption is that this method will not really work so well, but who knows until you give it a try right :) Change log: 14 Apr 2019 - More easter egg fun 11 Apr 2019 - Improved font a little + more symbols 10 Apr 2019 - Added new fast font - N swaps them 9 Apr 2019 - Press T to talk
So most of this is griffpatch's, but i'm working on changing the characters' appearance. (it's hard because i'm not too good with pen) All music is by PaulRJHT. His songs are free to use by all scratchers. April 20th(Part 3): Oh wait, the character thing doesn't work, because all people turn into that one character. oops. i don't know how to fix it, can anyone help? April 20th(Part 2): I added a few new characters! There's a light fish and a pufferfish now! to use them, say "i am pufferfish" or "i am light fish". to switch back to the normal fish, say "i am default fish". I also added abilities for the pufferfish and the light fish. see if you can figure them out. (hint: the commands start with "i can"...) April 20th: Shared! :) (Edit: I added music, and a few new color commands! say "change music" to change the song, and say "mute music" to turn on or turn off the music.)