Scratch Experiment Project Click the flag to reset the experiment, and space to begin. The "ball" starts a fixed position. A random direction is chosen. A "success" is hitting the blue wall; a "failure" is hitting the red shape. The experiment will run indefinitely, and data will update.
The "r" button will allow you to reset the experiment. Running in turbo mode is helpful, although it dramatically alters the "Average Trial Time" value.