*THE NOTES ARE PART OF THE PROJECT TOO!!! This is just a small project to commemorate Scratch 1.4 and previous versions, since they will be obsolete when the much anticipated Scratch 2.0 releases early this year. *Try to see all the projects included in this (which were randomly picked from my favorites) WITHOUT cheating! *I DO HAVE SOME WORDS TO SAY ABOUT THIS TRANSITION: Scratch 1.4 is the version of Scratch that I first discovered the summer it came out. Due to many factors, such my (still recurring) laziness, the lack of java on the computer I was using, and the loss of the password to my old (unused) account, I never started Scratch back in '09. It wasn't until I introduced my good friend co13 to Scratch nearly 2 years later that I became interested in Scratch again. Sandbox-style games such as Scribblenauts and Warioware DIY that I played at the time may have been an influence, but the main reason I joined Scratch was because I saw that co13 could make games. Sure, they were sometimes abysmal (STICK FIGHT :P), but more than enough to get me to join. So we progressed through Scratch together, slowly gaining experience and friends (not that this is an MMORPG or anything XD). 1.4 was the place where we formed the (soon to be) successful TeamEarthquake/ TeamRumble that includes "prodegies" such as curiouscrab and skeletonxf. Essentially, it served its purpose of training us to program, even though it's simple and visual-based. Anyways, I ventured into physics and game engines, while co13 ventured into animation and action games, and we both had a blast! Now that 2.0 is approaching, I'm thinking of how much I've grown in 1,4. From simple games to high-quality platformers to physics simulations, I've really become a pro (I'm still lazy though...). For me, the most memorable part about Scratch 1.4 is that I grew up with it. I went in as a kid with ambition, and I've become the talented Scratcher that I am today. When looking back, I'll always remember my experience with Scratch 1.4 as the highlight of my adolescence. :) Of course, Scratch 1.x did not just impact me as an individual, but everyone who joined it. The concept was too good to be true: programming simple enough to learn in minutes, yet expansive enough to allow one to make a masterpiece. And it was highly successful in that respect. The extraordinarily diverse community with people of all ages was just the icing on the cake. And among these people were the ones that became famous, the ones who showed off their imagination and creativity, the ones who pushed Scratch to its limits, all of which who had their start in the 1.x versions. During my time on Scratch, I've witnessed many Scratchers who nearly monopolized their genre(s) of projects for a time (or many) because of their mega franchises, skillful game design, bold ideas, and/or pure genius. Such people that I have recognized include 08jackt, Thugs4less, erkstock, Jonzo, tomicool, asuperguidegames, HarleyK, BIG-RED-BUTTON, wes64, TM, Yllie, 7scratch7, cbcollab, molybdenum, AtomicBawm3, UltraJordan, Borrego6165, Alliance, zubblewu, epninja, and FaceOS, all of which I admire and have been influenced by. There are also classic legends from earlier years that have made a huge impact such as RHY and archmage, and Scratchers currently in their rise to fame such as r2dav2, chrisbown, and curiouscrab. Us Scratchers are inevitably the ones who shape the community, and we are the ones that contribute the most to memories of Scratch. However, Scratch 1.4 has had many events that will never be forgotten such as Collab Camp, the many unique SDS's, the introductions of the experimental viewer and flash player, as well as the many milestones that have been achieved in 1.4 such as the recent 3,000,000 projects. And much greater milestones and events will appear in 2.0, as well as the reinvention of the website and the visual programming language itself. The radical changes to 2.0 will certainly turn off some because of nostalgia or preference, and that's certainly acceptable. There are definitely things that I will miss from the current Scratch, but I, a more forward-thinking person, am looking forward to the possibilities of 2.0 rather than reminiscing about the past. As mentioned in my project, old memories will be lost and new memories will be made for a long time. The release of 2.0 has been long overdue, so it would be best if we all waited with anticipation and excitement for 2.0 to be finished, and continue to grasp the experiences in Scratch 1.x that made us who we are. Remember, Scratch 2.0 will be the highlight of future Scratchers, who will revolutionize Scratch as much as some of us had in the past. I personally believe that 2.0 will be my rise to fame which declined months ago due to a focus on test projects followed by inactivity. All I really have left to say is...SCRATCH ON! -gamer2012 Thanks for skimming (or reading) my thoughts and memories of Scratch 1.x. I apologize if I went off-topic; I wasn't even sure what I was doing at times. I'm sure you've had a ton of fun with Scratch, and I hope 2.0 satisfies you. If you found this (or the project itself) to be inspirational, don't hesitate to love-it since I have put hours of work into this "essay".