+======================+ ||*Please read before using!* || +======================+ ----------------------------------------------------------------------------Car Controls: Up arrow to accelerate. Down arrow to reverse accelerate. Left/Right arrows to turn. [space] to change color of car. [E] to exit car. ---------------------------------------------------------------------------- Car's Current Available Colors: - Red - Blue - Green - Yellow - Silver ---------------------------------------------------------------------------- User Controls: Up to walk/run forwards. Down to walk backwards. Left/Right to turn. [space] to change costume/color of User. [E] to enter car. Can only be used within contact of car. Triple-press [H] to look for car. Match coordinate numbers. ---------------------------------------------------------------------------- User Colors and Costumes: - Red - Blue - Green - Yellow - Silver - pikamo3000 ---------------------------------------------------------------------------- WASD not supported. Later versions may contain WASD controls, too.
Please report any bugs experienced via the comments. This project is a bit laggy due to so many clones. ---------------------------------------------------------------------------- Known Bugs: - Buildings on edge of screen. - Passing through buildings (As a car). - When leaving car, car teleports somewhere else, sometimes a bit near the User sprite. (Look for car by triple-pressing [H], then match the coordinates.) ------------------------------------------------------------------------------ You get a split-second stun if you hit a building, so be careful (As a car). ------------------------------------------------------------------------------ Features I'm Trying To Fix: - AI-controlled cubes don't stop. - AI-controlled cars don't stop. - AI-controlled cars may enter buildings. - AI-controlled characters have randomly picked action. This then leads to probable chaos. - Your car teleports away from you if you get off it. I'm trying to fix this bug. ---------------------------------------------------------------------------- Features I'm Working On/Intend To Add: - Traffic jams. - AI-controlled cubes getting out and in of their cars as they wish. - Better AI Engine. - "Edge Of The World". - Nighttime, Noontime and Morning. - Shadows. - Buildings have lights at nighttime (If I made it). - Same "Clang" sound when your car hits a building. When a car hits a building, or hits your car, this would sound. I'll add this once I have added a more reliable AI engine. - Drive-thru restaurants. I have no idea on how to add this feature. - Background music. I can't decide on which music to add. - If possible, lag mode. Supposed to lessen lag. - Start off car and car "gliding". - Parks, amusement parks, nature reserves and other nature-related stuff. - Trains, train stations. - More buildings. - Other cities? - Statues? - Cloud? - Safe Chat to Cloud? - Helicopters, helipads? - Airplanes, airports, maybe other countries or even continents?? - Maybe stuff you want me to add??? ---------------------------------------------------------------------------- Tips & Tricks: - The speed of going forward is the same as backwards, both by car and by walk. - Repeatedly, press [space] to identify if it is your car, or just an AI-controlled car. If it is your car, then it should change color. Else, it wouldn't react to the command. - (Optional) If you want to make sure you know where you are even if the AI-controlled cubes (accidentally) crowd on you, use the "pikamo3000" costume. ---------------------------------------------------------------------------- Later versions may be placed as other projects, same name but version changed. That way, users may enjoy the older versions (which could mean less lag), or, the newer versions if they wish. ---------------------------------------------------------------------------- Current Version City Fragments: 9 Fragments. Current Version City Tower Height: 10 Clones. Current Version User Spawn: Bottom-Left Fragment. Current Version User Car Spawn: Bottom-Left Fragment. ---------------------------------------------------------------------------- Updates: 23/4/19 [Pre-Alpha] - Project Shared.