~~~~~~~~~~~~~ vvv READ ALL vvv ~~~~~~~~~~~~~ WASD to move Click to attack Q to use special ability E to use utility when unlocked R to use offensive ability when unlocked P to pause, you can adjust in-game volume and view stats while paused Enemies without stripes are physical, enemies with stripes are magical, attack projectiles to parry them *If on mobile, you will attack in the direction you move* ~~~~~~~~~~~~~~~Class overview~~~~~~~~~~~~~~~ -Creature Tamer: Special: Summon up to four companions who will roam the stage and deal damage to any enemy they touch but can be destroyed by enemy projectiles and boss specials (45 second cooldown) Utility: *Hunter Command* Increase Companion damage by 50 for 10 seconds Offensive Ability: *Beast Charge* Summon a larger companion to dash forward dealing damage to any enemies it hits -Dark Magician: Special: Focus and release the dark magic contained in you to deal a large amount of magic damage, but attacking will interrupt the charge (25 second cooldown) Utility: *Dark Orb* Triggers a special attack where you activate it Offensive Ability: *Dark Spikes* Release solid spikes of dark magic in eight directions around you dealing magic damage to any they touch, disabling your basic magic attack for 3 seconds after activation -Fighter: Special: Explode in a ball of rage dealing massive physical damage (25 second cooldown) Utility: *Rage Potion* Raises your physical attack by 25 for 10 seconds Offensive Ability: *Rage Rush* Become enraged and charge forward gaining invincibility during the charge and impaling any enemies you hit and sending a wave out from you after the charge, but reduces speed for 5 seconds after the charge -Ghost: Special: Become intangible to enemies for up to 20 seconds dealing magic damage to any who touch you, however abilities and projectiles can still hit you (25 second cooldown) Utility: *Phantom Shackle* Trades 30 speed for 40 physical and magical defense for 10 seconds Offensive Ability: *Spectral Sweep* Create two larger spectral hands to sweep the area in front of you in quick succession to deal massive physical damage -Spirit: Special: Unleash a blast of pure primal energy dealing massive magic damage, but cannot be used while attacking and you cannot attack while using it (25 second cooldown) Utility: *Ancient Relic* Raises your magic damage by 20 for 10 seconds Offensive Ability: *Energy Condensation* Infuse the earth with primal energy creating four pools of magic that deal constant magic damage to enemies that walk over them, but cuts your basic attack damage by half while active -Warlock: Special: Set down a wave of arcane energy that will charge and fire in the direction you are facing to deal moderate magic damage (15 second cooldown) Utility: *Healing Tome* Heals you by 25% of your max health Offensive Ability: *Arcane Sentries* Summon three magic orbs that orbit you dealing large magic damage to enemies they hit from the front and exploding if they hit an enemy from the side for massive magic damage -Rogue: Special: Place a trap that is manually activated by pressing X and releases a blast dealing massive magic (20 second cooldown) Utility: *Winged Boots* Increases your speed by 30 for 5 seconds Offensive Ability: *Shuriken Throw* Release four shuriken in a fan pattern behind you dealing massive physical damage and piercing through enemies, but disables your dagger throw for 4 seconds after activation -Paladin: Special: Create a barrier of holy light that maximizes your defense and grants you a small amount of health when you are hit at higher levels (45 second cooldown) Utility: *Holy Sacrifice* Cut your health by 70% of its current amount to increase your damage output by 35 for 10 seconds. Offensive Ability: *Righteous Smash* Sacrifices 20% of your current health to channel holy energy through your hammer making it grow to twice its size and spin around you crushing enemies it hits ~~~~~~~~~~~~~~~~Stage Clear~~~~~~~~~~~~~~~~ Kill 100 enemies and any bosses in each stage to advance to the next stage, once you achieve 50 kills in the 10th stage, the final boss will appear, kill it to win the game Leaderboard is viewable upon game completion, but your placement WILL NOT BE SAVED if you do not have an account or click the save button and wait until the game gives you a green saved prompt
~~~~~~~~~~Bug Report/Official Server~~~~~~~~~~ If you wish to report a bug, leave a review, or join the official Game With No Name updates and talk server, you can access a review form and the server through the links found in the review sprite of the project ~~~~~~~~~~~~~~~~Soundtrack~~~~~~~~~~~~~~~~ -Plains: Cave Story Theme (Remastered) -Barren: Rage of the Champions - Castle Crashers OST -Desert: Factory - Castle Crashers OST -Charred: Vain Star (Edit) - Castle Crashers OST -Swamp: Landfall - Castle Crashers OST -Jungle: Pigstep (Electro Swing Remix) - Zivex -Hills: Bouncing Boss Battle (Boss Battle) - Kirby Triple Deluxe OST -Graveyard: Archetype - Castle Crashers OST -Fortress Exterior: Dark Clouds (Approaching Boss) - Kirby Triple Deluxe OST -Fortress Interior: Revenge of the Enemy (vs. Masked King Dedede) - Kirby Triple Deluxe OST -Mini Boss: Techock - Castle Crashers OST -Final Boss: Dedede's Royal Payback (vs. Masked King Dedede 2) - Kirby Triple Deluxe OST ~~~~~~~~~~~~~~~~Patch Notes~~~~~~~~~~~~~~~~ (More inside the project) 8/5/2022 - Added intangibility window after getting hit 9/12/2022 - Improved progress bar progression 9/14/2022 - Tuned enemy spawn rate to better fit gameplay and addressed enemy projectile duplication bug 10/4/2022 - Implemented character progression in ability unlocks regarding the offensive ability and utility and slightly adjusted graveyard mini boss behavior and fortress exterior mini boss ability 10/19/2022 - Buffed dark magician attack speed and AoE and paladin special duration 10/21/2022 - Implemented hard mode, changed behavior of fortress interior magic enemies, buffed ghost attack speed 10/25/2022 - Added tank type enemy, added curse status effect to fortress interior magic enemy projectile 12/8/2022 - Changed character select screen, added mode select screen so the UI isn't so cluttered, added in-game indicator of hard mode 12/11/2022 - Allowed enemies from previous zones to spawn in later stages 12/14/2022 - Added sweet spot to creature tamer main attack 12/15/2022 - Fixed bug where paladin and ghost could not use their offensive abilities while their special was active 05/10/2023 - Changed spirit primary attack to have less cooldown and have fewer active frames 5/12/2023 - Changed creature tamer companion behavior and reduced companion despawn health threshold 5/29/2023 - Changed rogue trap activation key to 'x'