You will need a keyboard to play. Running this project in fullscreen mode (plus browser fullscreen, or F11) is recommended. You can now experience this engine in 60 FPS: https://scratch.mit.edu/projects/311097131/ Update 5/19/2019 (v0.10.3): Polished Metall and fixed Explosion animation. Also polished other code and fixed bugs. Update 5/16/2019 (v0.10): One of the biggest updates for this engine! Additions include refined sounds gotten from The Sounds Resource, the first ever enemy (a Metall that doesn't really do anything at the moment) and updates to additions added in the previous update, such as the charge shot and the debug menu (which now has an option for changing the controls, in case you want to)! Bugs have also been fixed in this update. Default Controls: Z - Jump X - Use Weapon C - Slide A - Previous Weapon S - Next Weapon Arrow Keys - Move Deafult Debug Controls: D + Green Flag - Debug Mode Useful Links: Experimental 60 FPS: https://scratch.mit.edu/projects/311097131/ Forkphorus App: https://forkphorus.github.io/app.html?id=306443104&turbo=false&full-screen=true
Feel free to remix or use this project for your own as you please, just please credit me and this engine. NOTE: I will take down this project when I make updates, so if you go onto this project one day and see that it's down, don't panic! If you are planning to use this engine, I would recommend remixing it now. This is a one-room Mega Man engine. It doesn't have support for scrolling, moving from one room to the other, or tiles. The floor is one sprite. This project is heavily based off of B-Max's Mega Man Game Engine, but it has some improvements. These include new controls, improved physics, improved shooting mechanics (including a charge shot!), special weapons, new palettes for several sprites, new sounds, sliding (with dust), and other improvements (including new code, blinking and "tip-toeing"). This project is heavily based off of B-Max's Mega Man Game Engine and it's really worth checking out. Without it, coding this would be way more of a struggle for me, because I would have to create everything from the ground-up. It's really cool that B-Max was able to create an accurate Mega Man Engine. By the way, I'm planning to develop way more with this. One day, I might even be able to develop a scrolling system and actual tiles, so stay tuned for that.