IMPORTANT: Aside from the military system, I'm also reworking the Queue system a bit. It may be broken. NOTE: The Military system is still being worked on. All you can do is allocate citizens to Infantry and Ranged, and change their power level (not visible) by researching certain technologies. A version of CivClicker slightly more accurate to the mechanics of Sid Meier's Civilization. Queue up buildings/units for production, and allocate citizens to work. Each Unemployed citizen produces 1 Production per turn. Also, citizens will not be created automatically when the Food Storage is equal to the Food Queue; you must press the + Button next to Unemployed to create it. Until then, no food or new citizens will be produced. These are the menu buttons: Q - Buildings and Citizens W - Technologies E - Commerce Slider There are five buildings as of now: - Monument - Granary (Available when Pottery is researched) - Stoneworks (Available when Calendar is researched) - Library (Available when Writing is researched) - Circus (Available when Trapping is researched) There are also seven techs, but not all have effects as of now.
First of all, thanks to the creator of the original CivClicker that inspired me to make this version in the first place. He can be found here: http://dhmholley.co.uk/civclicker.html Second, thanks to all the developers of Sid Meier's Civilization for the basic mechanics found in this game. I'll add better graphics, a military system, and other things later. As opposed to a direct starvation system, having negative food input causes the cost of the next citizen to go up. Remember to allocate commerce points on the Commerce Slider so that Taxes/Research/Luxuries can be produced! The default rate is 50% Taxes, 50% Research.